RADAR! SONAR! LASER BEAMS! JETS! TANKS! SUBMARINES! MEGATHONS H-BOMBS NAPALM GAAAAAAAAAAAAAAAAS ALL THIS SHIT WILL KILL YOU FAST

#Art

#MY art

#Music

#Games

#Music that sounds like game music

#animated screenshots

 

akkoncept:

I have become enlightened. The Heavens part and celestial bodies rain compassion and understanding upon my Earthly being.  My soul is the soul of every atom in existence; I have become One with all things except rap and country.

supersonicart:

João Ruas’s “Alien" Screenprint.

João Ruas recently had the chance to work on a screenprint film poster for the movie “Alien,” one of his dream projects.  He certainly blew the final design out of the spaceship - it’s hauntingly beautiful.  Of the process João said he started with the two beasts of the film, the xenomorph and… the cat.  The screenprint will be available soon.

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So the music posts haven’t exactly been a hit, but if you have any interest in retro game music or the Mega Drive, you’ve gotta hear this! Skip to 8:36 for the good stuff. This guy composed an entire album for an imaginary game, right down to the character select and options themes. It’s completely authentic and on par with Motoi Sakuraba and Noriyuki Iwadare’s best work on the system.

I can’t pimp this hard enough. It’s such a rarity to find amateur musicians with the ability to compose music that’s distinctly game music and not just dance music on outdated hardware- melodically driven, tailored to a setting and theme, with an energy that demands the player’s attention and complements the onscreen action (if only there were any). I’ve seen a handful of 8-bit composers with the skill, but this is a first for 16-bit. It’s real hard to get timbres out of FM synthesis that amount to anything more than harsh noise.

Stage 5 is the business.